My Book of Indoor Games by Clarence Squareman
page 25 of 159 (15%)
page 25 of 159 (15%)
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middle, must tell it to the company. He must manage to bring in a
number of names of trades or businesses; and whenever a trade is mentioned, the person who represents it must instantly name some article sold in the shop. * * * * * [Illustration] THE SCHOOLMASTER This is always a favorite game. One of the players is chosen schoolmaster, and the others, ranged in order in front of him, form the class. The master may then examine the class in any branch of learning. Suppose him to choose Geography, he must begin with the pupil at the head of the class, and ask for the name of a country or town beginning with A. If the pupil does not reply correctly before the master has counted ten, he asks the next pupil, who, if he answers rightly--say, for instance, "America," or "Amsterdam," in time, goes to the top of the class. The schoolmaster may go on in this way through the alphabet either regularly or at random, as he likes. Any subject--names of kings, queens, poets, soldiers, etc.--may be chosen. The questions and answers must follow as quickly as possible. Whoever fails to answer in time, pays a forfeit. * * * * * RULE OF CONTRARY This is a simple game for little children. It is played either with |
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