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Amusements in Mathematics by Henry Ernest Dudeney
page 259 of 735 (35%)
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The puzzle is to move the single rook over the whole board, so that it
shall visit every square of the board once, and only once, and end its
tour on the square from which it starts. You have to do this in as few
moves as possible, and unless you are very careful you will take just
one move too many. Of course, a square is regarded equally as "visited"
whether you merely pass over it or make it a stopping-place, and we will
not quibble over the point whether the original square is actually
visited twice. We will assume that it is not.


321.--THE ROOK'S JOURNEY.

This puzzle I call "The Rook's Journey," because the word "tour"
(derived from a turner's wheel) implies that we return to the point from
which we set out, and we do not do this in the present case. We should
not be satisfied with a personally conducted holiday tour that ended by
leaving us, say, in the middle of the Sahara. The rook here makes
twenty-one moves, in the course of which journey it visits every square
of the board once and only once, stopping at the square marked 10 at the
end of its tenth move, and ending at the square marked 21. Two
consecutive moves cannot be made in the same direction--that is to say,
you must make a turn after every move.

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