The Gaming Table - Volume 2 by Andrew Steinmetz
page 229 of 328 (69%)
page 229 of 328 (69%)
![]() | ![]() |
|
fours, threes, or twos, to the number of twelve, which was the
hand--'discarding' being allowed; but both the dealer and he that led were OBLIGED to discard at least one card, let their game be ever so good. When the cards were played out, each counted his tricks; and he that had most reckoned 10 for winning the cards; if the tricks were equal, neither reckoned at all. He who, without playing (that is, according to the various terms of the game), could reckon up 30 in hand, when his antagonist reckoned nothing, scored 90 for them; this was called a repic; and all above 30 counted so many,--32 counting 92, and so on. He who could make up 30, part in hand and part by play, before the other made anything, scored 60; this was called a pic. The game was also played as pool precisely according to the rules briefly sketched as above, the penalty for losing being a guinea to the pool. Piquet required much practice to play it well. It became so great a favourite that, by the middle of the 18th century, the meanest people were well acquainted with it, and 'let into all the tricks and secrets of it, in order to render them complete sharpers.' Such are the words of an old author, who adds that the game was liable to great imposition, and he explains the methods in use. Short cards were used for cutting, as in Whist, at the time. Of these cards there were two sorts, one longer than the rest; and the advantage gained by them was as the adversary managed it, by cutting the longer or broader, as best suited his purpose, or imposing on the dealer, when it was his turn, to cut those which made most against him. The aces, kings, queens, and knaves were marked with dots at the corners, and in |
|