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The Gaming Table - Volume 2 by Andrew Steinmetz
page 232 of 328 (70%)
which was, when those who had won the couch, would venture more
money on the SAME card. 8. The Pay, which was when the player
had won the couch, and, being doubtful of making the paroli, left
off; for by going the pay, if the card turned up wrong, he lost
nothing, having won the couch before; but if by this adventure
fortune favoured him, he won double the money he had staked. 9.
The Alpieu was when the couch was won by turning up, or crooking,
the corner of the winning card. 10. The Sept-et-le-va was the
first great chance that showed the advantages of the game,
namely, if the player had won the couch, and then made a paroli
by crooking the corner of his card, and going on to a SECOND
chance, if his winning card turned up again it became a
sept-et-le-va, which was seven times as much as he had laid upon
his card. 11. Quinze-et-le-va, was attending the player's
humour, who, perhaps, was resolved to follow his fancy, and still
lay his money upon the SAME card, which was done by crooking the
third corner of his card: if this card came up by the dealing of
the talliere, it made him win fifteen times as much money as he
staked. 12. Trent-et-le-va was marked by the lucky player by
crooking the end of the fourth corner of his card, which, coming
up, made him win thirty-three times as much money as he staked.
13. Soissante-et-le-va was the highest chance that could happen
in the game, for it paid sixty-seven times as much money as was
staked. It was seldom won except by some player who resolved to
push his good fortune to the utmost.

The players sat round a table, the talliere in the midst of them,
with the bank of gold before him, and the punters or players each
having a book of 13 cards, laying down one, two, three, or more,
as they pleased, with money upon them, as stakes; then the
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