The Gaming Table - Volume 2 by Andrew Steinmetz
page 245 of 328 (74%)
page 245 of 328 (74%)
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suppers. All this has long since become matter of the past, and
it would now puzzle the keenest detective to find the trace even of a silver hell in the Irish capital. No one will be hardy enough to defend the vice of gambling, but some have argued, and not without truth, that if a man will play it is far better for him to indulge the propensity at Hombourg or Baden, where he cannot lose more money than he has with him, than to do so in the cozy club-room of a private "salon," where indulgent friends may tempt him to become bankrupt not only in fortune but in reputation.' Passing over other less important games, called Biribi, and Kraps (played with dice), we come to Passe-Dix, which seems to demand some notice. PASSE-DIX. This game, considered the most ancient of all games of chance, is said to have actually been made use of by the executioners at the crucifixion of our Saviour, when they 'parted his garments, casting lots,' Matt. xxvii. 35. It is played with three dice. There is always a banker, and the number of players is unlimited. Each gamester holds the box by turns, and the other players follow his chance; every time he throws a point UNDER ten he, as well as the other players, loses the entire stakes, which go to the banker. Every time he throws a point ABOVE ten (or PASSES TEN--whence the name of the game), the banker must double the player's stakes and the stakes of all those who have risked their money on the same chance. When the |
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